It's 1991, back when TVs needed a good old smack to get working.
But in this game, every hit doesn't just fix the picture — it changes reality itself!
But in this game, every hit doesn't just fix the picture — it changes reality itself!
Think outside the TV box — each channel requires a unique touch! One minute you're stabilizing a toppling historical landmark, the next you're helping a lovesick bird pull off the perfect mating dance. But beware, with great power comes hilariously bizarre consequences!
· Game Design · Level Design · Character Design · 2D Artist · Sound Design ·
Designers: Danil Bialo, Dana Morag, Eden Lederman
Developers: Tamir Herzberg, Evyatar Cohen, Yonatan Vologodin
Developers: Tamir Herzberg, Evyatar Cohen, Yonatan Vologodin



